These are the enemy models that I modeled and textured for Dragonspire. It was really fun to spend more time modeling characters and learning better ways to handle topology for rigging and animation. As the Art Lead, I was responsible for defining the game's overall 3D visual style and ensuring that the materials, lighting, camera work, and level layouts complemented our gameplay mechanics and visual goals. I'm incredibly grateful for the time I spent working on this game alongside such passionate and dedicated developers at the startup.
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3D ARTIST:
https://www.artstation.com/whitlanier
CONCEPT ARTIST:
https://www.artstation.com/cottontan
https://www.artstation.com/gabioverberg