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Smite 2: Conquest

Conquest was the first map I contributed to on Smite 2, and it became a key focus for my research and development efforts. I spent a lot of time refining pipelines for PBR materials, lighting, and performance optimization within UE5. I ran into a lot of trial and error starting out—originally using UE5’s Landscape tool and Lumen lighting, but I realized that neither were performant enough for our gameplay style or timeline scope. I also assisted in creating the pipelines for level instancing, mesh merging, and render scalability groups. Outside of research and development, I was also tasked with making assets, set dressing, and optimizing meshes. It was an exciting challenge to reimagine the original Smite look for Smite 2, pushing the visual style forward while exploring the full potential of what UE5 could bring to the next generation of the game. All of this wouldn't be possible without the help of the awesome environment and level design team!
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ENVIRONMENT ARTISTS:
https://www.artstation.com/ayayron
https://www.artstation.com/xelan101
https://www.artstation.com/battleyak
https://www.artstation.com/ersh777
https://www.artstation.com/christiandavis
https://www.artstation.com/artoframon
https://www.artstation.com/rashadfoux
https://www.artstation.com/hoppingpanda
https://www.artstation.com/joeperugini
CONCEPT ARTIST:
https://www.artstation.com/omedak
VFX ARTISTS:
https://www.artstation.com/cgeli
LEVEL DESIGNERS:
Hugh weymouth
Matthew Barcas
Matthew Zaneski

Top view of the Order side with beech trees I worked on!  I made all foliage on this map using Treeit.  I sculpted the leaves and then render captured the branches in Treeit.  Then I used the branch texture sheet to build the canopies.

Top view of the Order side with beech trees I worked on! I made all foliage on this map using Treeit. I sculpted the leaves and then render captured the branches in Treeit. Then I used the branch texture sheet to build the canopies.

More trees!  They were colored based off if they were on the order side, green, or chaos side, orange-red.  I also worked on the purple flower bushes.

More trees! They were colored based off if they were on the order side, green, or chaos side, orange-red. I also worked on the purple flower bushes.

Shot of my pine trees in the skybox area that would sway back and forth.

Shot of my pine trees in the skybox area that would sway back and forth.

Cypress trees that I worked on.

Cypress trees that I worked on.

With the help of our VFX artist, Eli Crater Gershtein, I created a spectator material that uses dithering to fade out foliage and architecture when the camera clipped through. This allowed the spectator to view battles that were blocked by assets.

I worked on this hippogriff jungle camp.  I sculpted, textured, and set dressed this area.

I worked on this hippogriff jungle camp. I sculpted, textured, and set dressed this area.

Zbrush sculpt renders of the hippogriff statue.

Zbrush sculpt renders of the hippogriff statue.

Gold Fury's ground pad.  I took the symbols off the Gold Fury enemy and created this pad design as a collab with our concept artist.

Gold Fury's ground pad. I took the symbols off the Gold Fury enemy and created this pad design as a collab with our concept artist.

Zbrush sculpt and texture example of the Gold Fury Pad.

Zbrush sculpt and texture example of the Gold Fury Pad.

Materials that I got to create in substance designer for this map.

Materials that I got to create in substance designer for this map.

Waterfall and Portal VFX that I made with the assistance from Eli, our VFX artist.

Pond material that I created! I love the way that the caustics rippled through and it had subtle foaming where the plane would touch other meshes.

Examples of foliage set dressing that I assisted with.

Examples of foliage set dressing that I assisted with.

Showing more of the waterfall and foliage set dressing that I worked on.

Showing more of the waterfall and foliage set dressing that I worked on.

More views of the beech trees and purple flower bushes.

More views of the beech trees and purple flower bushes.

More views of the beech trees.

More views of the beech trees.

More views of the pine trees in the back.

More views of the pine trees in the back.

More beech.

More beech.