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Paladins: Bazaar

This map is special in the case that it is slightly tied with the Shattered Desert Map. Instead of being mainly in a desolate temple desert like Shattered Desert, the Bazaar map introduces architectural elements and a lot of colorful floral elements to help bring this place to life. Both are heavily themed on foxes and moons, which are totally fun to work with! I worked on mostly architectural building and was able to dabble in some sculpts.
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ARCHITECTURAL TRIMS:
https://www.artstation.com/trabbold
ENVIRONMENT ARTISTS:
https://www.artstation.com/xelan101
https://www.artstation.com/xiaopengshen
https://www.artstation.com/handwiches
https://www.artstation.com/deebee
https://www.artstation.com/csammart
LIGHTING ARTISTS:
Sidney Addy https://www.sidneygiormani.com
VFX:
Rollin Hafner
CONCEPT ARTISTS:
https://www.artstation.com/juskau
https://www.artstation.com/wwsketch

This little fox moon deity statue was a highlight to work on this map!

This little fox moon deity statue was a highlight to work on this map!

Low poly renders of fox moon deity statue. Model + textures by me.

Low poly renders of fox moon deity statue. Model + textures by me.

Zbrush Sculpt of fox moon deity statue I did.

Zbrush Sculpt of fox moon deity statue I did.

This is the spawn exterior.  I worked mainly on the modeling of  the architectural building, and the floral props on top of the building were placed by Dan.  Trims and Building textures were all done by Andy.

This is the spawn exterior. I worked mainly on the modeling of the architectural building, and the floral props on top of the building were placed by Dan. Trims and Building textures were all done by Andy.

This is the extension of the spawn exterior that I worked on.

This is the extension of the spawn exterior that I worked on.

It was so fun working on this desert oasis tree!

It was so fun working on this desert oasis tree!

Zbrush renders of subtools that were used to make the low poly version.  Model + textures by me.

Zbrush renders of subtools that were used to make the low poly version. Model + textures by me.

This is the interior of the extended spawn exterior building.  The ceiling floral were placed by Lucy (Xiaopeng).

This is the interior of the extended spawn exterior building. The ceiling floral were placed by Lucy (Xiaopeng).

These set of combined props were concepted by Lucy and then put together by her.  The box assets were created by Dan, and the cloth assets were made by me.

These set of combined props were concepted by Lucy and then put together by her. The box assets were created by Dan, and the cloth assets were made by me.

Low poly renders of the cloth pieces.  The cloth pattern designs were concepted by me.

Low poly renders of the cloth pieces. The cloth pattern designs were concepted by me.

Zbrush renders of the cloth pieces.

Zbrush renders of the cloth pieces.

In the center of the map is this gate house!   I worked on mainly the architectural elements and the hanging cloth in the front.  The awesome huge fox was made by Lucy.

In the center of the map is this gate house! I worked on mainly the architectural elements and the hanging cloth in the front. The awesome huge fox was made by Lucy.

Inside the gate house is this corner room that I modeled.  Cloth model + texture made by me, and the vase props were made by Lucy.

Inside the gate house is this corner room that I modeled. Cloth model + texture made by me, and the vase props were made by Lucy.