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Paladins : Shattered Desert

Shattered Desert has a very interesting map design where the level designers wanted more of an open organic space for players to play in. This map was definitely a challenge to fit the organic look of everything to fit the collision well. I mainly worked on the center point rock formations and statues.
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ARCHITECTURAL TRIMS:
https://www.artstation.com/trabbold
ENVIRONMENT ARTISTS:
https://www.artstation.com/xelan101
https://www.artstation.com/handwiches
https://www.artstation.com/deebee
LIGHTING ARTISTS:
Sidney Addy https://www.sidneygiormani.com
VFX:
Rollin Hafner
CONCEPT ARTISTS:
https://www.artstation.com/juskau

This is the center point of the map. I worked on the architectural structures, rock formations, moon sculpt, and the fox statue.  Andy worked on the center capture point on the ground.

This is the center point of the map. I worked on the architectural structures, rock formations, moon sculpt, and the fox statue. Andy worked on the center capture point on the ground.

A better view of the center rock architectural structure and rock formation.

A better view of the center rock architectural structure and rock formation.

Zbrush sculpt + low poly and texture by me.

Zbrush sculpt + low poly and texture by me.

The moon statue that is used as a death stamp in game.  VFX by Rollin

The moon statue that is used as a death stamp in game. VFX by Rollin

The moon statues I made that framed the outer edge of center point.

The moon statues I made that framed the outer edge of center point.

Zbrush sculpt + low poly and texture by me.

Zbrush sculpt + low poly and texture by me.

Midpoint rock formations were created by Dan, the use of my broken fox head was used :).

Midpoint rock formations were created by Dan, the use of my broken fox head was used :).