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Dragonspire: Shop + Healing + Demon Rooms

These special rooms were originally created to support the dungeon map. These rooms were made to help the player gain buffs, heal, or shop for items. I was responsible for setting up the individual rooms, including lighting, camera work, environmental propping, and optimization.

As the Art Lead, I was responsible for defining the game's overall 3D visual style and ensuring that the lighting, camera work, and level layouts complemented our gameplay mechanics. I'm incredibly grateful for the time I spent working on this game alongside such passionate and dedicated developers at the startup.
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3D ARTIST:
https://www.artstation.com/taylorlynndavis
CONCEPT ARTIST:
https://www.artstation.com/cottontan

This shop room was one of my favorite areas to create.  I was responsible for the building, props, and lighting.

This shop room was one of my favorite areas to create. I was responsible for the building, props, and lighting.

Taylor worked on the shop owner, the bar structure and some of the props in that area.

Taylor worked on the shop owner, the bar structure and some of the props in that area.

Close up of props I worked on for this room.

Close up of props I worked on for this room.

Props that I modeled and textured.

Props that I modeled and textured.

More props!

More props!

I was responsible for getting this room set up.  Taylor made the statue and plants around the statue.

I was responsible for getting this room set up. Taylor made the statue and plants around the statue.

Rendering of trees are from the Healing room.

Rendering of trees are from the Healing room.

Rendering of the ground kit I created for the Healing room.

Rendering of the ground kit I created for the Healing room.

Zbrush sculpts of the ground kit pieces.

Zbrush sculpts of the ground kit pieces.

The Demon room where players had to fight a boss in order to gain a specific buff.  The skull head and towers were made by Taylor.  I was mainly focused on the terrain section of this room.

The Demon room where players had to fight a boss in order to gain a specific buff. The skull head and towers were made by Taylor. I was mainly focused on the terrain section of this room.

Zbrush sculpt + rendering of the Demon room tilable ground.

Zbrush sculpt + rendering of the Demon room tilable ground.