These special rooms were originally created to support the dungeon map. These rooms were made to help the player gain buffs, heal, or shop for items. I was responsible for setting up the individual rooms, including lighting, camera work, environmental propping, and optimization.
As the Art Lead, I was responsible for defining the game's overall 3D visual style and ensuring that the lighting, camera work, and level layouts complemented our gameplay mechanics. I'm incredibly grateful for the time I spent working on this game alongside such passionate and dedicated developers at the startup.
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3D ARTIST:
https://www.artstation.com/taylorlynndavis
CONCEPT ARTIST:
https://www.artstation.com/cottontan