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Paladins: Marauder's Port

After working on Realm Royale for a good year, I came back to Paladins and got to work on this awesome pirate themed map! I mainly built out the modular pieces of the architecture and got to work on some hero props. The inspiration behind this environment was skull island, hence the Kraken head in the center of the map (made by Gannon). It was nice to work on a moody night time map, and the Kraken that is alive in the water is a fun addition to see in the gameplay!
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ARCHITECTURAL TRIMS:
https://www.artstation.com/trabbold
ENVIRONMENT ARTISTS:
https://www.artstation.com/xelan101
https://www.artstation.com/gforgannon
LIGHTING ARTISTS:
https://www.artstation.com/jcri
VFX:
Rollin Hafner
CONCEPT ARTISTS:
https://www.artstation.com/gabioverberg
https://www.artstation.com/drawmaevedraw
https://www.artstation.com/thunderbrush

FX by Rollin on the Kraken Idol.

FX by Rollin on the Kraken Idol.

I worked on the Kraken Idol that is right outside of the ship spawn.

I worked on the Kraken Idol that is right outside of the ship spawn.

Zbrush sculpt + low poly and textures by me.  This was also used as a death stamp.

Zbrush sculpt + low poly and textures by me. This was also used as a death stamp.

A winch prop made for the center point.

A winch prop made for the center point.

A shot of the winch showing how the hook drops to the bottom floor.

A shot of the winch showing how the hook drops to the bottom floor.

Low poly + textures by me.  I had a blast working off of Maeve's concept for this!

Low poly + textures by me. I had a blast working off of Maeve's concept for this!

Another shot of the modular buildings I worked on that Gannon reused and put together in the environment.

Another shot of the modular buildings I worked on that Gannon reused and put together in the environment.

A view of the capture point with the surrounding modular buildings that I worked on.  Architectural trims textures were done by Andy.

A view of the capture point with the surrounding modular buildings that I worked on. Architectural trims textures were done by Andy.

Capture point ramp

Capture point ramp

A ramp sculpt for the center capture point.

A ramp sculpt for the center capture point.