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Dragonspire: Beach Biome

The Beach kit was the last biome kit that I built for Dragonspire. As the Art Lead, I was responsible for defining the game's overall 3D visual style and ensuring that the lighting, camera work, and level layouts complemented our gameplay mechanics. Given the highly iterative nature of our map design process, I approached terrain creation using modular pieces—building separate components for edges, corners, and center tiles to allow for flexibility. Once a map layout was finalized, I would go in and vertex paint the ground to blend grass and dirt textures naturally. Many of the gameplay props were dynamically spawned during play to create evolving pathways within each map. I'm incredibly grateful for the time I spent working on this game alongside such passionate and dedicated developers at the startup.
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3D ARTIST:
https://www.artstation.com/whitlanier
CONCEPT ARTIST:
https://www.artstation.com/cottontan

A Beach boss room.  I was responsible for this biome's lighting, skydome, terrain, and set dressing.

A Beach boss room. I was responsible for this biome's lighting, skydome, terrain, and set dressing.

Another Beach boss room.

Another Beach boss room.

A Beach start room.

A Beach start room.

A Beach room.

A Beach room.

Another Beach boss room.

Another Beach boss room.

A ship that I got to work on.

A ship that I got to work on.

Shipwreck kit that I worked on.

Shipwreck kit that I worked on.

Starfish and seashell kit that I made.

Starfish and seashell kit that I made.